Today I made a quick watering can model, since we just added the ability to water our plants we need something to do it with before those poor lovelies dry all up.
As always, all done in blender but this time using the power of curves to help us out a bit and the first time I actually UV mapped my objects properly so it can be shaded via a single texture πͺ.

Then we used some curvy goodness to help with the handle and spout.. as long as you don’t forget there are indeed 3 dimensions…



But all easy to sort out and I landed eventually on my current design. I am sure I will fuzz around with it later but for now it will do.



After stretching my animating muscles next time I might be able to share some proper seed-to-veggie farming in game π₯π₯π₯.

Leave a comment. (Email and Name are not required to be filled in)