Author: Jaqueline
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Skyrim Style Player Compass and Quest Markers | Weekly Update #22
Recent improvements focused on enhancing player navigation based on feedback from a playtest. A one-dimensional compass and quest markers help direct players to their objectives. Future plans include developing a two-dimensional compass for better resource and quest navigation.
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More Quests! More Dialogues! Playtesting! |Weekly Update #21
This week was bustling with the addition of 10 new quests aimed at introducing core game features like resource collection and NPC interactions. Following a successful initial playtest, valuable feedback led to improvements, including a new UI indicator for resource gathering.
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You got Mail 💌| Weekly Update #20
The Tutorial Start Section is complete, introducing players to the key mechanics of the game. A new letterbox feature allows extra NPC communication options and maybe a surprise or two.
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Enhancing Game Conversations with Random Nodes and Camera Actions | Weekly Update #19
This week involved significant advancements, including dynamic camera actions in dialogue, adding random conversation nodes, and improving the interaction system for seamless character interactions.
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Brand New Game Start Expierence | Weekly Update #18
This week, I focused on enhancing the game’s starting flow and player controls. Players can now start a game, navigate an intro sequence, customize characters, and engage with villagers for quests. Additionally, I improved mouse and keyboard controls, ensuring smoother gameplay.
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Issues with Get Overlapping Actors in Begin Play | UE5 Tips&Tricks
If you are running into issues getting Overlapping Actors in Begin Play in your Unreal project, this might help you get around that.
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Of Engine Changes, Forests and Bug Bashing – Weekly Update #17
A busy week of moving to source engine, engine changes, lush forests and bashing all the annoying bugs that have been on my mind for a little while.
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Moving to a Source Version of Unreal Engine 5
This guide outlines how to access Unreal Engine’s source code, link Git and Epic accounts, download or fork the repository, and set up or switch projects easily.
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I’m on Holiday 🫠- Weekly Update #16
I am on holiday! A little update nontheless, plus the obligatory ‘Pretty Picture Tax’.
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Starting 2025 by Optimizing Game Performance | Weekly Update #15
Starting 2025 by focusing on optimizing code, fixing bugs, and enhancing the overall games performance.
