Author: Jaqueline
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Countdown to Christmas with Daily Props and Bluesky | Weekly Update #13
We started #12DaysOfPropmas, creating daily christmas props till Christmas Eve. Also I have joined Bluesky!!
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Day 3 of #12DaysOfPropmas
Today featuring for our daily christmas props is a Chestnut Roaster – after yesterdays roasted Chestnuts!
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Day 2 of #12DaysOfPropmas
I am creating a new Christmas prop daily, today features roasted chestnuts after yesterday’s glittery baubles.
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Announcing #12DaysOfPropmas ππ
Join me for #12DaysOfPropmas, where I’ll make a new winter-themed prop daily for my indie game until Christmas Eve. Starting with Christmas Baubles today!
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Learning how to make Modular Buildings in Blender | Weekly Update #12
This week, I learned to create modular buildings in Blender, replacing placeholder models with detailed, textured house modules for Unreal Engine.
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Introducing AI Group Activities and Tourists |Weekly Update #11
This week, we implemented group activities for villagers, allowing them to socialize during yoga and coffee meet-ups. We also welcomed tourists, distinguished by cute backpacks, enhancing the towns vibrancy and opportunities for interactions.
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Celebrating My Birthday and Winter Asset Fun | Weekly Update #10
I took last week off for birthday celebrations, but I am also happy to share glimpses on some winter specific decs for the game βπβ¨
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Busy Villagers and a First Look at the Main Menu | Weekly Update #9
This week, three new villagers have been added with their own day-today schedules, also there is a first look at the games main menu.
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First Look at the Main Menu
This post showcases the main menu, emphasizing on its realtime game world backdrop and how that benefits user experience.

