Category: Level Design
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Enhancing the Games Environment | Weekly Update #7
This week was productive, focusing on enhancing level walkability, the transition to a proper landscape material, supplemented with grass meshes for a vibrant look. Additionally, an atmos system and a dynamic day-and-night cycle were introduced, contributing to the overall immersive environment.
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Weekly Update #6 -Enhancing Our Game Landscape: Adding Curves, Water, and Mountains
This week, level design continued with a focus on incorporating varied landscapes into the game. Notable additions include curves to replace flat terrain and the integration of water bodies using Unreal’s Water Plugin.
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Weekly Update #5 – Game Development Reference Gathering in Salzburg Freilichtmuseum, Austria
This week we are having a look at the Freilichtmuseum in Salzburg which showcases traditional building styles from the five provinces of Salzburg. The museum offers valuable references for game development, including architecture, gardens, and textures essential for creating immersive environments.
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Weekly Update #3: Progress on Ravine Greybox
This week, the focus was on greyboxing the game’s Ravine area, enabling players to hunt for gems, minerals, and fossils. Utilizing height data and assets, the initial landscape design began. Inspired by Glasenbachklamm in Austria.
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Weekly Update #2 – Creating a 3D Game Map from our 2D Layout
In Week 2, the level design moves from 2D to 3D. We are also creating a fortress mockup inspired by Festung Hohensalzburg.
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Weekly Update #1 – 2D Map Planning
One Dimension removed for our level mapping and all about planning, planning and some more planning.
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Location Inspiration – Part 1: Fuschlsee
Location Scouting (and totally not an excuse for a holiday) Part 1.
