Category: Systems
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Procedural Pick Up and Drop Animations in UE5
The post discusses the implementation of a procedural object pick-up system in JodelTown. It details the setup process, including content and animation configurations, inverse kinematics (IK) integration, and relevant code snippets for handling pick-up logic.
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Introducing AI Group Activities and Tourists |Weekly Update #11
This week, we implemented group activities for villagers, allowing them to socialize during yoga and coffee meet-ups. We also welcomed tourists, distinguished by cute backpacks, enhancing the towns vibrancy and opportunities for interactions.
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Highlights of AI Development This Week | Weekly Update #8
This week focused on AI advancements, including a YouTube tutorial for AI navigation in UE5, creating weekly schedules for NPC activities, and overhauling the secondary customization system for responsive character behaviors based on weather conditions, enhancing overall gameplay immersion.
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Seasonal Foliage – Part 2: Seasonal Manager and Component
Setup and code bits to support seasonal foliage changes.




