Category: unreal engine
-

Brand New Game Start Expierence | Weekly Update #18
This week, I focused on enhancing the game’s starting flow and player controls. Players can now start a game, navigate an intro sequence, customize characters, and engage with villagers for quests. Additionally, I improved mouse and keyboard controls, ensuring smoother gameplay.
-

Issues with Get Overlapping Actors in Begin Play | UE5 Tips&Tricks
If you are running into issues getting Overlapping Actors in Begin Play in your Unreal project, this might help you get around that.
-

Moving to a Source Version of Unreal Engine 5
This guide outlines how to access Unreal Engine’s source code, link Git and Epic accounts, download or fork the repository, and set up or switch projects easily.
-

Learning how to make Modular Buildings in Blender | Weekly Update #12
This week, I learned to create modular buildings in Blender, replacing placeholder models with detailed, textured house modules for Unreal Engine.
-

Introducing AI Group Activities and Tourists |Weekly Update #11
This week, we implemented group activities for villagers, allowing them to socialize during yoga and coffee meet-ups. We also welcomed tourists, distinguished by cute backpacks, enhancing the towns vibrancy and opportunities for interactions.
-

Busy Villagers and a First Look at the Main Menu | Weekly Update #9
This week, three new villagers have been added with their own day-today schedules, also there is a first look at the games main menu.
-

First Look at the Main Menu
This post showcases the main menu, emphasizing on its realtime game world backdrop and how that benefits user experience.
-

Highlights of AI Development This Week | Weekly Update #8
This week focused on AI advancements, including a YouTube tutorial for AI navigation in UE5, creating weekly schedules for NPC activities, and overhauling the secondary customization system for responsive character behaviors based on weather conditions, enhancing overall gameplay immersion.
-

New Youtube Video: Easy AI Setup for Roads in Unreal Engine 5
Sharing a new YouTube tutorial on configuring AI in Unreal Engine to follow roads and pathways.
-

Enhancing the Games Environment | Weekly Update #7
This week was productive, focusing on enhancing level walkability, the transition to a proper landscape material, supplemented with grass meshes for a vibrant look. Additionally, an atmos system and a dynamic day-and-night cycle were introduced, contributing to the overall immersive environment.
