Procedural Pick Up and Drop Animations in UE5

The post discusses the implementation of a procedural object pick-up system in JodelTown. It details the setup process, including content and animation configurations, inverse kinematics (IK) integration, and relevant code snippets for handling pick-up logic.

Exploring Quixel Mixer | Weekly Update #33

Let’s talk about Quixel Mixer: a free software for indie developers that facilitates easy texturing of 3D models. Users can mix materials, employ procedural masks, paint directly on models, and save reusable Smart Materials. It integrates with the Megascans Library and allows texture export for game engines, enhancing workflow efficiency for asset creation.

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