This week we are looking at upgrading the game pathways from simple dirt paths to detailed cobblestone designs using Geometry Nodes in Blender.
Presenting: Genuine reasons to not play a game but just run it instead 😄
After a three-week holiday, I am back with fresh inspiration for new game features.
This week, we introduced a dynamic feature for characters that allows procedurally picking up and dropping objects, enhancing animation flexibility.
The post discusses the implementation of a procedural object pick-up system in JodelTown. It details the setup process, including content and animation configurations, inverse kinematics (IK) integration, and relevant code snippets for handling pick-up logic.
Our NPCs had a coffee and are now more aware of their sourroundings.
NPCs will now recognize players’ in-game actions and comment about them, causing a more alive and immersive game world.
This week we are looking another free tool, that allows you to create textures for your projects procedurally, Material Maker.
Let’s talk about Quixel Mixer: a free software for indie developers that facilitates easy texturing of 3D models. Users can mix materials, employ procedural masks, paint directly on models, and save reusable Smart Materials. It integrates with the Megascans Library and allows texture export for game engines, enhancing workflow efficiency for asset creation.
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