Tag: Art
-

Day 2 of #12DaysOfPropmas
I am creating a new Christmas prop daily, today features roasted chestnuts after yesterday’s glittery baubles.
-

Announcing #12DaysOfPropmas ππ
Join me for #12DaysOfPropmas, where I’ll make a new winter-themed prop daily for my indie game until Christmas Eve. Starting with Christmas Baubles today!
-

Learning how to make Modular Buildings in Blender | Weekly Update #12
This week, I learned to create modular buildings in Blender, replacing placeholder models with detailed, textured house modules for Unreal Engine.
-

Celebrating My Birthday and Winter Asset Fun | Weekly Update #10
I took last week off for birthday celebrations, but I am also happy to share glimpses on some winter specific decs for the game βπβ¨
-

Weekly Update #6 -Enhancing Our Game Landscape: Adding Curves, Water, and Mountains
This week, level design continued with a focus on incorporating varied landscapes into the game. Notable additions include curves to replace flat terrain and the integration of water bodies using Unreal’s Water Plugin.
-

Grass Foliage
Since I want to go for a stylized look, and a lot of the game will be in nature and countryside, I really wanted to nail the feel and coverage of grass while still being able to render it without setting my GPU on fire. I did some research on what styles I like and…




