Tag: cosygame
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Creating Cobble Paths for JodelTown | Weekly Update #39
This week we are looking at upgrading the game pathways from simple dirt paths to detailed cobblestone designs using Geometry Nodes in Blender.
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The Joys of Idle Cameras | Weekly Update #38
Presenting: Genuine reasons to not play a game but just run it instead 😄
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I am back, baby!! | Weekly Update #37
After a three-week holiday, I am back with fresh inspiration for new game features.
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Procedural Pick Ups in JodelTown | Weekly Update #36
This week, we introduced a dynamic feature for characters that allows procedurally picking up and dropping objects, enhancing animation flexibility.
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Procedural Pick Up and Drop Animations in UE5
The post discusses the implementation of a procedural object pick-up system in JodelTown. It details the setup process, including content and animation configurations, inverse kinematics (IK) integration, and relevant code snippets for handling pick-up logic.
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Immersive Game World: NPCs Notice Your Actions | Weekly Update #35
Our NPCs had a coffee and are now more aware of their sourroundings. NPCs will now recognize players’ in-game actions and comment about them, causing a more alive and immersive game world.
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Exploring Quixel Mixer | Weekly Update #33
Let’s talk about Quixel Mixer: a free software for indie developers that facilitates easy texturing of 3D models. Users can mix materials, employ procedural masks, paint directly on models, and save reusable Smart Materials. It integrates with the Megascans Library and allows texture export for game engines, enhancing workflow efficiency for asset creation.
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Busy Times, Game Dev Bloopers and Corny Coder Jokes | Weekly Update #32
A way too busy week made better by bad jokes and silly gamedev bloopers.
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Are you bored? Adding a Notice Board to JodelTown | Weekly Update #31
A new notice board has been introduced to provide players with engaging odd jobs around the town, alleviating down-time while offering rewards.

