Tag: gamedev
-

Location Inspiration – Part 1: Fuschlsee
Location Scouting (and totally not an excuse for a holiday) Part 1.
-

Seasonal Foliage – Part 2: Seasonal Manager and Component
Setup and code bits to support seasonal foliage changes.
-

Learning: Character Modelling
Let’s take a journey through learning character modeling via the ‘Make 3D Anime Characters in Blender’ course and then put our newly created character into Unreal.
-

Grass Foliage
Since I want to go for a stylized look, and a lot of the game will be in nature and countryside, I really wanted to nail the feel and coverage of grass while still being able to render it without setting my GPU on fire. I did some research on what styles I like and…






