Tag: Level Design
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Enhancing the Games Environment | Weekly Update #7
This week was productive, focusing on enhancing level walkability, the transition to a proper landscape material, supplemented with grass meshes for a vibrant look. Additionally, an atmos system and a dynamic day-and-night cycle were introduced, contributing to the overall immersive environment.
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Weekly Update #6 -Enhancing Our Game Landscape: Adding Curves, Water, and Mountains
This week, level design continued with a focus on incorporating varied landscapes into the game. Notable additions include curves to replace flat terrain and the integration of water bodies using Unreal’s Water Plugin.
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Weekly Update #4: Gathering Game Development References in Habachtal, Austria
Last week focused on developing the Ravine area using previous photos and placeholder assets. This week, there is a shift to collecting real-life references in Austria, specifically the Habachtal, also known for gemstone hunting.
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Weekly Update #3: Progress on Ravine Greybox
This week, the focus was on greyboxing the game’s Ravine area, enabling players to hunt for gems, minerals, and fossils. Utilizing height data and assets, the initial landscape design began. Inspired by Glasenbachklamm in Austria.
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Weekly Update #2 – Creating a 3D Game Map from our 2D Layout
In Week 2, the level design moves from 2D to 3D. We are also creating a fortress mockup inspired by Festung Hohensalzburg.
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Weekly Update #1 – 2D Map Planning
One Dimension removed for our level mapping and all about planning, planning and some more planning.
