Tag: Modelling
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Announcing #12DaysOfPropmas ππ
Join me for #12DaysOfPropmas, where I’ll make a new winter-themed prop daily for my indie game until Christmas Eve. Starting with Christmas Baubles today!
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Learning how to make Modular Buildings in Blender | Weekly Update #12
This week, I learned to create modular buildings in Blender, replacing placeholder models with detailed, textured house modules for Unreal Engine.
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Celebrating My Birthday and Winter Asset Fun | Weekly Update #10
I took last week off for birthday celebrations, but I am also happy to share glimpses on some winter specific decs for the game βπβ¨
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Weekly Update #6 -Enhancing Our Game Landscape: Adding Curves, Water, and Mountains
This week, level design continued with a focus on incorporating varied landscapes into the game. Notable additions include curves to replace flat terrain and the integration of water bodies using Unreal’s Water Plugin.
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Learning: Character Modelling
Let’s take a journey through learning character modeling via the ‘Make 3D Anime Characters in Blender’ course and then put our newly created character into Unreal.





