Tag: ue5
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Creating Cobble Paths for JodelTown | Weekly Update #39
This week we are looking at upgrading the game pathways from simple dirt paths to detailed cobblestone designs using Geometry Nodes in Blender.
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The Joys of Idle Cameras | Weekly Update #38
Presenting: Genuine reasons to not play a game but just run it instead 😄
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Procedural Pick Ups in JodelTown | Weekly Update #36
This week, we introduced a dynamic feature for characters that allows procedurally picking up and dropping objects, enhancing animation flexibility.
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Procedural Pick Up and Drop Animations in UE5
The post discusses the implementation of a procedural object pick-up system in JodelTown. It details the setup process, including content and animation configurations, inverse kinematics (IK) integration, and relevant code snippets for handling pick-up logic.
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Immersive Game World: NPCs Notice Your Actions | Weekly Update #35
Our NPCs had a coffee and are now more aware of their sourroundings. NPCs will now recognize players’ in-game actions and comment about them, causing a more alive and immersive game world.
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Busy Times, Game Dev Bloopers and Corny Coder Jokes | Weekly Update #32
A way too busy week made better by bad jokes and silly gamedev bloopers.
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Are you bored? Adding a Notice Board to JodelTown | Weekly Update #31
A new notice board has been introduced to provide players with engaging odd jobs around the town, alleviating down-time while offering rewards.
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Adding a Game Codex | Weekly Update #30
This week’s update introduces a new in-game codex that tracks encountered characters, learned Austrian terms, and other useful game information.
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Modular Austrian House Update | Weekly Update #29
This week, I shared my progress on a new modular house setup after learning from a GameDev.tv course. I improved upon the original design by adding wall thickness and interior walls and designed it in a very Austrian style.

