Tag: ue5
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Adding Cultural Context to my Game | Weekly Update #28
This week, the focus was on enhancing the game’s representation of Austrian culture through NPC conversations. By incorporating Austrian idioms and terms, players can better immerse themselves in the experience. A ‘Cultural Context’ feature will explain these terms as they appear, aiding understanding while adding local flavor.
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Adding a Game Map | Weekly Update #27
This week I am showing off the new game map I have added to JodelTown. No more getting lost in my game!
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Of Carrots and Houses | Weekly Update #26
Just a mini update due to travel based absence – looking at some carrot crops and modular house updates.
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Name Reveal, Steam Setup & Retargeting Animations | Weekly Update #24
Announcing the name for my cozy life sim game set in the Austrian mountains and I also have successfully set up the Steam back-end. In-game I have retargeted 120 anims and revisited the Unreal Engine 5 retargeting tools, with some happy surprises.
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Of Secrets, Chests & Books |Weekly Update #23
This week I fixed numerous bugs but also introduced exciting new features, like hidden secrets, treasure hunts, and collectible books that enhance gameplay and lore. Additionally, chests have been added for loot and inventory management.
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Skyrim Style Player Compass and Quest Markers | Weekly Update #22
Recent improvements focused on enhancing player navigation based on feedback from a playtest. A one-dimensional compass and quest markers help direct players to their objectives. Future plans include developing a two-dimensional compass for better resource and quest navigation.
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More Quests! More Dialogues! Playtesting! |Weekly Update #21
This week was bustling with the addition of 10 new quests aimed at introducing core game features like resource collection and NPC interactions. Following a successful initial playtest, valuable feedback led to improvements, including a new UI indicator for resource gathering.
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You got Mail 💌| Weekly Update #20
The Tutorial Start Section is complete, introducing players to the key mechanics of the game. A new letterbox feature allows extra NPC communication options and maybe a surprise or two.
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Enhancing Game Conversations with Random Nodes and Camera Actions | Weekly Update #19
This week involved significant advancements, including dynamic camera actions in dialogue, adding random conversation nodes, and improving the interaction system for seamless character interactions.

