Tag: ue5
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Celebrating My Birthday and Winter Asset Fun | Weekly Update #10
I took last week off for birthday celebrations, but I am also happy to share glimpses on some winter specific decs for the game ⛄🎁✨
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Busy Villagers and a First Look at the Main Menu | Weekly Update #9
This week, three new villagers have been added with their own day-today schedules, also there is a first look at the games main menu.
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First Look at the Main Menu
This post showcases the main menu, emphasizing on its realtime game world backdrop and how that benefits user experience.
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Highlights of AI Development This Week | Weekly Update #8
This week focused on AI advancements, including a YouTube tutorial for AI navigation in UE5, creating weekly schedules for NPC activities, and overhauling the secondary customization system for responsive character behaviors based on weather conditions, enhancing overall gameplay immersion.
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New Youtube Video: Easy AI Setup for Roads in Unreal Engine 5
Sharing a new YouTube tutorial on configuring AI in Unreal Engine to follow roads and pathways.
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Enhancing the Games Environment | Weekly Update #7
This week was productive, focusing on enhancing level walkability, the transition to a proper landscape material, supplemented with grass meshes for a vibrant look. Additionally, an atmos system and a dynamic day-and-night cycle were introduced, contributing to the overall immersive environment.
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Weekly Update #6 -Enhancing Our Game Landscape: Adding Curves, Water, and Mountains
This week, level design continued with a focus on incorporating varied landscapes into the game. Notable additions include curves to replace flat terrain and the integration of water bodies using Unreal’s Water Plugin.
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Weekly Update #2 – Creating a 3D Game Map from our 2D Layout
In Week 2, the level design moves from 2D to 3D. We are also creating a fortress mockup inspired by Festung Hohensalzburg.


