Tag: unreal
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Of Secrets, Chests & Books |Weekly Update #23
This week I fixed numerous bugs but also introduced exciting new features, like hidden secrets, treasure hunts, and collectible books that enhance gameplay and lore. Additionally, chests have been added for loot and inventory management.
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Skyrim Style Player Compass and Quest Markers | Weekly Update #22
Recent improvements focused on enhancing player navigation based on feedback from a playtest. A one-dimensional compass and quest markers help direct players to their objectives. Future plans include developing a two-dimensional compass for better resource and quest navigation.
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More Quests! More Dialogues! Playtesting! |Weekly Update #21
This week was bustling with the addition of 10 new quests aimed at introducing core game features like resource collection and NPC interactions. Following a successful initial playtest, valuable feedback led to improvements, including a new UI indicator for resource gathering.
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You got Mail 💌| Weekly Update #20
The Tutorial Start Section is complete, introducing players to the key mechanics of the game. A new letterbox feature allows extra NPC communication options and maybe a surprise or two.
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Enhancing Game Conversations with Random Nodes and Camera Actions | Weekly Update #19
This week involved significant advancements, including dynamic camera actions in dialogue, adding random conversation nodes, and improving the interaction system for seamless character interactions.
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Brand New Game Start Expierence | Weekly Update #18
This week, I focused on enhancing the game’s starting flow and player controls. Players can now start a game, navigate an intro sequence, customize characters, and engage with villagers for quests. Additionally, I improved mouse and keyboard controls, ensuring smoother gameplay.
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Issues with Get Overlapping Actors in Begin Play | UE5 Tips&Tricks
If you are running into issues getting Overlapping Actors in Begin Play in your Unreal project, this might help you get around that.
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Of Engine Changes, Forests and Bug Bashing – Weekly Update #17
A busy week of moving to source engine, engine changes, lush forests and bashing all the annoying bugs that have been on my mind for a little while.
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Moving to a Source Version of Unreal Engine 5
This guide outlines how to access Unreal Engine’s source code, link Git and Epic accounts, download or fork the repository, and set up or switch projects easily.
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Starting 2025 by Optimizing Game Performance | Weekly Update #15
Starting 2025 by focusing on optimizing code, fixing bugs, and enhancing the overall games performance.
