Tag: unreal engine
-

Creating Cobble Paths for JodelTown | Weekly Update #39
This week we are looking at upgrading the game pathways from simple dirt paths to detailed cobblestone designs using Geometry Nodes in Blender.
-

The Joys of Idle Cameras | Weekly Update #38
Presenting: Genuine reasons to not play a game but just run it instead 😄
-

Procedural Pick Ups in JodelTown | Weekly Update #36
This week, we introduced a dynamic feature for characters that allows procedurally picking up and dropping objects, enhancing animation flexibility.
-

Procedural Pick Up and Drop Animations in UE5
The post discusses the implementation of a procedural object pick-up system in JodelTown. It details the setup process, including content and animation configurations, inverse kinematics (IK) integration, and relevant code snippets for handling pick-up logic.
-

Adding a Game Map | Weekly Update #27
This week I am showing off the new game map I have added to JodelTown. No more getting lost in my game!
-

Of Carrots and Houses | Weekly Update #26
Just a mini update due to travel based absence – looking at some carrot crops and modular house updates.
-

Name Reveal, Steam Setup & Retargeting Animations | Weekly Update #24
Announcing the name for my cozy life sim game set in the Austrian mountains and I also have successfully set up the Steam back-end. In-game I have retargeted 120 anims and revisited the Unreal Engine 5 retargeting tools, with some happy surprises.
-

Of Secrets, Chests & Books |Weekly Update #23
This week I fixed numerous bugs but also introduced exciting new features, like hidden secrets, treasure hunts, and collectible books that enhance gameplay and lore. Additionally, chests have been added for loot and inventory management.
-

Skyrim Style Player Compass and Quest Markers | Weekly Update #22
Recent improvements focused on enhancing player navigation based on feedback from a playtest. A one-dimensional compass and quest markers help direct players to their objectives. Future plans include developing a two-dimensional compass for better resource and quest navigation.

