Tag: unreal
-

Weekly Update #6 -Enhancing Our Game Landscape: Adding Curves, Water, and Mountains
This week, level design continued with a focus on incorporating varied landscapes into the game. Notable additions include curves to replace flat terrain and the integration of water bodies using Unreal’s Water Plugin.
-

Weekly Update #3: Progress on Ravine Greybox
This week, the focus was on greyboxing the game’s Ravine area, enabling players to hunt for gems, minerals, and fossils. Utilizing height data and assets, the initial landscape design began. Inspired by Glasenbachklamm in Austria.
-

Weekly Update #2 – Creating a 3D Game Map from our 2D Layout
In Week 2, the level design moves from 2D to 3D. We are also creating a fortress mockup inspired by Festung Hohensalzburg.
-

Location Inspiration – Part 1: Fuschlsee
Location Scouting (and totally not an excuse for a holiday) Part 1.
-

Seasonal Foliage – Part 2: Seasonal Manager and Component
Setup and code bits to support seasonal foliage changes.
-

Learning: Character Modelling
Let’s take a journey through learning character modeling via the ‘Make 3D Anime Characters in Blender’ course and then put our newly created character into Unreal.




