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  • Weekly Update #6 -Enhancing Our Game Landscape: Adding Curves, Water, and Mountains

    Weekly Update #6 -Enhancing Our Game Landscape: Adding Curves, Water, and Mountains

    October 28, 2024

    This week, level design continued with a focus on incorporating varied landscapes into the game. Notable additions include curves to replace flat terrain and the integration of water bodies using Unreal’s Water Plugin. Read more

    Art, General Update, Level Design, unreal engine
  • Weekly Update #5 – Game Development Reference Gathering in Salzburg Freilichtmuseum, Austria

    Weekly Update #5 – Game Development Reference Gathering in Salzburg Freilichtmuseum, Austria

    October 21, 2024

    This week we are having a look at the Freilichtmuseum in Salzburg which showcases traditional building styles from the five provinces of Salzburg. The museum offers valuable references for game development, including architecture, gardens, and textures essential for creating immersive environments. Read more

    General Update, Level Design, reference gathering
  • Weekly Update #4: Gathering Game Development References in Habachtal, Austria

    Weekly Update #4: Gathering Game Development References in Habachtal, Austria

    October 14, 2024

    Last week focused on developing the Ravine area using previous photos and placeholder assets. This week, there is a shift to collecting real-life references in Austria, specifically the Habachtal, also known for gemstone hunting. Read more

    General Update, reference gathering
  • Weekly Update #3: Progress on Ravine Greybox

    Weekly Update #3: Progress on Ravine Greybox

    October 7, 2024

    This week, the focus was on greyboxing the game’s Ravine area, enabling players to hunt for gems, minerals, and fossils. Utilizing height data and assets, the initial landscape design began. Inspired by Glasenbachklamm in Austria. Read more

    General Update, Level Design, unreal engine
  • Weekly Update #2 – Creating a 3D Game Map from our 2D Layout

    Weekly Update #2 – Creating a 3D Game Map from our 2D Layout

    September 30, 2024

    In Week 2, the level design moves from 2D to 3D. We are also creating a fortress mockup inspired by Festung Hohensalzburg. Read more

    Art, General Update, Level Design, unreal engine
  • Weekly Update #1 – 2D Map Planning

    Weekly Update #1 – 2D Map Planning

    September 23, 2024

    One Dimension removed for our level mapping and all about planning, planning and some more planning. Read more

    General Update, Level Design
  • Creating Modular Characters in Unreal Engine: Part 1

    Creating Modular Characters in Unreal Engine: Part 1

    May 26, 2024

    aka It’s Dress Up Time! Read more

    HowTo, Systems, unreal engine
  • Location Inspiration – Part 1: Fuschlsee

    Location Inspiration – Part 1: Fuschlsee

    April 28, 2024

    Location Scouting (and totally not an excuse for a holiday) Part 1. Read more

    Level Design, reference gathering, unreal engine
  • How To: Add Realistic Snow to Your Blender Meshes Easily

    How To: Add Realistic Snow to Your Blender Meshes Easily

    April 3, 2024

    Let it snow, let it snow.. In this post we will have a look at the Real Snow Addon for Blender to easily winter-fy your meshes. Read more

    Art, HowTo
  • Happy Easter!πŸ‡πŸ£πŸŒˆ

    Happy Easter!πŸ‡πŸ£πŸŒˆ

    March 31, 2024

    Easter Update 2024. Read more

    Art, Content Update, unreal engine
  • Seasonal Foliage – Part 3: Results

    Seasonal Foliage – Part 3: Results

    March 27, 2024

    Results for the seasonal foliage work we have done so far. Read more

    Systems, unreal engine
  • Seasonal Foliage – Part 2: Seasonal Manager and Component

    Seasonal Foliage – Part 2: Seasonal Manager and Component

    March 22, 2024

    Setup and code bits to support seasonal foliage changes. Read more

    Systems, unreal engine
  • Seasonal Foliage – Part 1: Creating Trees

    Seasonal Foliage – Part 1: Creating Trees

    March 22, 2024

    What forest? All I can see is trees. Read more

    Art, reference gathering, Systems, unreal engine
  • Creating a Day and Night Cycle in Unreal Engine

    Creating a Day and Night Cycle in Unreal Engine

    November 23, 2023

    Making pretty sunsets happen. Read more

    Systems, unreal engine
  • Glowing pumpkin eyes and all things nice..

    Glowing pumpkin eyes and all things nice..

    November 7, 2023

    Fall Update 2023 Read more

    Content Update, unreal engine
  • Learning: Character Modelling

    Learning: Character Modelling

    September 22, 2023

    Let’s take a journey through learning character modeling via the ‘Make 3D Anime Characters in Blender’ course and then put our newly created character into Unreal. Read more

    Art, unreal engine
  • Grass Foliage

    Grass Foliage

    September 13, 2023

    Since I want to go for a stylized look, and a lot of the game will be in nature and countryside, I really wanted to nail the feel and coverage of grass while still being able to render it without setting my GPU on fire. I did some research on what styles I like and Read more

    Art
  • Watering Can

    Watering Can

    October 17, 2022

    Water we can, with the watering can. Read more

    Art
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