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Day 8 of #12DaysOfPropmas
On the 8th day of Propmas.. we are making a steamy hot winter warmer: Mulled Wine. Read more
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Day 7 of #12DaysOfPropmas
It’s present time in Propmasland! Check out these cute little presents for under our tree. Read more
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Day 6 of #12DaysOfPropmas
Today’s daily christmas prop is a little wooden toy train – choo choo! Read more
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Day 5 of #12DaysOfPropmas
For today’s christmassy prop we are making a cosy, decorated lantern – reusing some of our previously created props! Read more
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Day 4 of #12DaysOfPropmas
Today we are making a snowy pinecone as our daily christmassy prop. Read more
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Countdown to Christmas with Daily Props and Bluesky | Weekly Update #13
We started #12DaysOfPropmas, creating daily christmas props till Christmas Eve. Also I have joined Bluesky!! Read more
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Day 3 of #12DaysOfPropmas
Today featuring for our daily christmas props is a Chestnut Roaster – after yesterdays roasted Chestnuts! Read more
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Day 2 of #12DaysOfPropmas
I am creating a new Christmas prop daily, today features roasted chestnuts after yesterday’s glittery baubles. Read more
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Announcing #12DaysOfPropmas ππ
Join me for #12DaysOfPropmas, where I’ll make a new winter-themed prop daily for my indie game until Christmas Eve. Starting with Christmas Baubles today! Read more
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Learning how to make Modular Buildings in Blender | Weekly Update #12
This week, I learned to create modular buildings in Blender, replacing placeholder models with detailed, textured house modules for Unreal Engine. Read more
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Introducing AI Group Activities and Tourists |Weekly Update #11
This week, we implemented group activities for villagers, allowing them to socialize during yoga and coffee meet-ups. We also welcomed tourists, distinguished by cute backpacks, enhancing the towns vibrancy and opportunities for interactions. Read more
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Celebrating My Birthday and Winter Asset Fun | Weekly Update #10
I took last week off for birthday celebrations, but I am also happy to share glimpses on some winter specific decs for the game βπβ¨ Read more
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Busy Villagers and a First Look at the Main Menu | Weekly Update #9
This week, three new villagers have been added with their own day-today schedules, also there is a first look at the games main menu. Read more
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First Look at the Main Menu
This post showcases the main menu, emphasizing on its realtime game world backdrop and how that benefits user experience. Read more
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Highlights of AI Development This Week | Weekly Update #8
This week focused on AI advancements, including a YouTube tutorial for AI navigation in UE5, creating weekly schedules for NPC activities, and overhauling the secondary customization system for responsive character behaviors based on weather conditions, enhancing overall gameplay immersion. Read more
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New Youtube Video: Easy AI Setup for Roads in Unreal Engine 5
Sharing a new YouTube tutorial on configuring AI in Unreal Engine to follow roads and pathways. Read more
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Enhancing the Games Environment | Weekly Update #7
This week was productive, focusing on enhancing level walkability, the transition to a proper landscape material, supplemented with grass meshes for a vibrant look. Additionally, an atmos system and a dynamic day-and-night cycle were introduced, contributing to the overall immersive environment. Read more
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Happy Halloween π»π
OOOOOOOOOOoooooooO OOOOOOOOooooooOOO OOoooooo OoooooOOOOooo ΰΌΌ γ€ βΉ βΉ ΰΌ½γ€ Read more
