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  • Long Time No See and Unicorn Fountains | Jodel Update #40

    Long Time No See and Unicorn Fountains | Jodel Update #40

    September 8, 2025

    I am back! Read more

    General Update
  • Creating Cobble Paths for JodelTown | Weekly Update #39

    Creating Cobble Paths for JodelTown | Weekly Update #39

    July 18, 2025

    This week we are looking at upgrading the game pathways from simple dirt paths to detailed cobblestone designs using Geometry Nodes in Blender. Read more

    General Update
  • The Joys of Idle Cameras | Weekly Update #38

    The Joys of Idle Cameras | Weekly Update #38

    July 9, 2025

    Presenting: Genuine reasons to not play a game but just run it instead 😄 Read more

    General Update
  • I am back, baby!! | Weekly Update #37

    I am back, baby!! | Weekly Update #37

    July 1, 2025

    After a three-week holiday, I am back with fresh inspiration for new game features. Read more

    General Update
  • Procedural Pick Ups in JodelTown | Weekly Update #36

    Procedural Pick Ups in JodelTown | Weekly Update #36

    June 3, 2025

    This week, we introduced a dynamic feature for characters that allows procedurally picking up and dropping objects, enhancing animation flexibility. Read more

    General Update
  • Procedural Pick Up and Drop Animations in UE5

    Procedural Pick Up and Drop Animations in UE5

    June 3, 2025

    The post discusses the implementation of a procedural object pick-up system in JodelTown. It details the setup process, including content and animation configurations, inverse kinematics (IK) integration, and relevant code snippets for handling pick-up logic. Read more

    HowTo, Systems
  • Immersive Game World: NPCs Notice Your Actions | Weekly Update #35

    Immersive Game World: NPCs Notice Your Actions | Weekly Update #35

    May 26, 2025

    Our NPCs had a coffee and are now more aware of their sourroundings. NPCs will now recognize players’ in-game actions and comment about them, causing a more alive and immersive game world. Read more

    General Update
  • Exploring Material Maker | Weekly Update #34

    Exploring Material Maker | Weekly Update #34

    May 25, 2025

    This week we are looking another free tool, that allows you to create textures for your projects procedurally, Material Maker. Read more

    Art, General Update
  • Exploring Quixel Mixer | Weekly Update #33

    Exploring Quixel Mixer | Weekly Update #33

    May 19, 2025

    Let’s talk about Quixel Mixer: a free software for indie developers that facilitates easy texturing of 3D models. Users can mix materials, employ procedural masks, paint directly on models, and save reusable Smart Materials. It integrates with the Megascans Library and allows texture export for game engines, enhancing workflow efficiency for asset creation. Read more

    General Update
  • Busy Times, Game Dev Bloopers and Corny Coder Jokes | Weekly Update #32

    Busy Times, Game Dev Bloopers and Corny Coder Jokes | Weekly Update #32

    May 9, 2025

    A way too busy week made better by bad jokes and silly gamedev bloopers. Read more

    General Update
  • Are you bored? Adding a Notice Board to JodelTown  | Weekly Update #31

    Are you bored? Adding a Notice Board to JodelTown | Weekly Update #31

    April 28, 2025

    A new notice board has been introduced to provide players with engaging odd jobs around the town, alleviating down-time while offering rewards. Read more

    General Update
  • Adding a Game Codex | Weekly Update #30

    Adding a Game Codex | Weekly Update #30

    April 23, 2025

    This week’s update introduces a new in-game codex that tracks encountered characters, learned Austrian terms, and other useful game information. Read more

    General Update
  • Modular Austrian House Update | Weekly Update #29

    Modular Austrian House Update | Weekly Update #29

    April 14, 2025

    This week, I shared my progress on a new modular house setup after learning from a GameDev.tv course. I improved upon the original design by adding wall thickness and interior walls and designed it in a very Austrian style. Read more

    General Update
  • Adding Cultural Context to my Game | Weekly Update #28

    Adding Cultural Context to my Game | Weekly Update #28

    April 7, 2025

    This week, the focus was on enhancing the game’s representation of Austrian culture through NPC conversations. By incorporating Austrian idioms and terms, players can better immerse themselves in the experience. A ‘Cultural Context’ feature will explain these terms as they appear, aiding understanding while adding local flavor. Read more

    General Update
  • Adding a Game Map | Weekly Update #27

    Adding a Game Map | Weekly Update #27

    April 1, 2025

    This week I am showing off the new game map I have added to JodelTown. No more getting lost in my game! Read more

    General Update
  • Of Carrots and Houses | Weekly Update #26

    Of Carrots and Houses | Weekly Update #26

    March 24, 2025

    Just a mini update due to travel based absence – looking at some carrot crops and modular house updates. Read more

    General Update
  • Motion Matching | Weekly Update #25

    Motion Matching | Weekly Update #25

    March 17, 2025

    A little update all about motion matching. Read more

    General Update
  • Name Reveal, Steam Setup & Retargeting Animations | Weekly Update #24

    Name Reveal, Steam Setup & Retargeting Animations | Weekly Update #24

    March 10, 2025

    Announcing the name for my cozy life sim game set in the Austrian mountains and I also have successfully set up the Steam back-end. In-game I have retargeted 120 anims and revisited the Unreal Engine 5 retargeting tools, with some happy surprises. Read more

    General Update
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