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Creating Cobble Paths for JodelTown | Weekly Update #39
This week we are looking at upgrading the game pathways from simple dirt paths to detailed cobblestone designs using Geometry Nodes in Blender. Read more
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The Joys of Idle Cameras | Weekly Update #38
Presenting: Genuine reasons to not play a game but just run it instead 😄 Read more
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I am back, baby!! | Weekly Update #37
After a three-week holiday, I am back with fresh inspiration for new game features. Read more
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Procedural Pick Ups in JodelTown | Weekly Update #36
This week, we introduced a dynamic feature for characters that allows procedurally picking up and dropping objects, enhancing animation flexibility. Read more
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Procedural Pick Up and Drop Animations in UE5
The post discusses the implementation of a procedural object pick-up system in JodelTown. It details the setup process, including content and animation configurations, inverse kinematics (IK) integration, and relevant code snippets for handling pick-up logic. Read more
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Immersive Game World: NPCs Notice Your Actions | Weekly Update #35
Our NPCs had a coffee and are now more aware of their sourroundings. NPCs will now recognize players’ in-game actions and comment about them, causing a more alive and immersive game world. Read more
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Exploring Material Maker | Weekly Update #34
This week we are looking another free tool, that allows you to create textures for your projects procedurally, Material Maker. Read more
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Exploring Quixel Mixer | Weekly Update #33
Let’s talk about Quixel Mixer: a free software for indie developers that facilitates easy texturing of 3D models. Users can mix materials, employ procedural masks, paint directly on models, and save reusable Smart Materials. It integrates with the Megascans Library and allows texture export for game engines, enhancing workflow efficiency for asset creation. Read more
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Busy Times, Game Dev Bloopers and Corny Coder Jokes | Weekly Update #32
A way too busy week made better by bad jokes and silly gamedev bloopers. Read more
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Are you bored? Adding a Notice Board to JodelTown | Weekly Update #31
A new notice board has been introduced to provide players with engaging odd jobs around the town, alleviating down-time while offering rewards. Read more
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Adding a Game Codex | Weekly Update #30
This week’s update introduces a new in-game codex that tracks encountered characters, learned Austrian terms, and other useful game information. Read more
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Modular Austrian House Update | Weekly Update #29
This week, I shared my progress on a new modular house setup after learning from a GameDev.tv course. I improved upon the original design by adding wall thickness and interior walls and designed it in a very Austrian style. Read more
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Adding Cultural Context to my Game | Weekly Update #28
This week, the focus was on enhancing the game’s representation of Austrian culture through NPC conversations. By incorporating Austrian idioms and terms, players can better immerse themselves in the experience. A ‘Cultural Context’ feature will explain these terms as they appear, aiding understanding while adding local flavor. Read more
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Adding a Game Map | Weekly Update #27
This week I am showing off the new game map I have added to JodelTown. No more getting lost in my game! Read more
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Of Carrots and Houses | Weekly Update #26
Just a mini update due to travel based absence – looking at some carrot crops and modular house updates. Read more
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Name Reveal, Steam Setup & Retargeting Animations | Weekly Update #24
Announcing the name for my cozy life sim game set in the Austrian mountains and I also have successfully set up the Steam back-end. In-game I have retargeted 120 anims and revisited the Unreal Engine 5 retargeting tools, with some happy surprises. Read more


